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Mysticism

Note that Divine magic and Shamanism use the Mysticism list-multiplier.

Skill Base Cost Notes
Mythology 5 General knowledge of all the Gods
Legend Lore 5 Legends and Myths
Prophesy 10 Strikes at random via a vision
Fortune Telling 10 Per method (Tarot, Tea leaves, etc.)
Regenerative Trance 25 1 use/day
Detect Enemy 10 (enemy of your faith) 1 use/day
Weather Sense 5 1 use/day
Shaman Spell Points 1 Works only for Shamanism
Priest Skills (require allegiance to a church)
Divine Spell Points 1 Works only for Divine magic
Resist Elemental Spells Level2 Per spell
Transcend Body 15 Continue casting after being struck
Maintain Concentration 15 Continue casting while moving
Divine Lore 25 Per Church/God. Necessary for high-level magic
Prepare Artifact 15 Pre-Req's : Divine Lore, an item
Divine Intercession * The more points you put in, the greater the assistance

See also : Agility
  : Charisma
  : Craft
  : Intellect
  : Life
  : Perception
  : Strength
 
 
  : The Mysticism skill-list
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