Shamanism Spell Tables
Note that Shamanism uses the Mysticism list-multiplier
 
Seeing the Life Force - 10eps
| Spell Name | 
Cost | 
Effect | 
 
 
| See Aura | 
5 | 
Determines general mental state of target. Detects
strong emotions and coercions. | 
 
| Diagnose | 
5 | 
Determines general well-being of a creature and rough details. | 
 
| Detect Hidden | 
5 | 
Detects anyone or anything that has been deliberately hidden (but not accidentaly misplaced) | 
 
| Detect Lies | 
5 | 
A specific form of Det.Aura. Detects deception, and its approximate nature. | 
 
| Detect Illusion | 
5 | 
Illusions do not interact with the Flow, and so can be identified as false by the Shaman who looks. | 
 
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Feeling the Life Force - 20eps
| Spell Name | 
Cost | 
Effect | 
 
 
| Find Path/ Pass without Trace | 
10 | 
The Shaman can determine the path of least resistance, that will leave the least trace. | 
 
| Direction Sense | 
10 | 
The Flow follows certain lines through the world. These lines enable orientation. | 
 
| Detect Magic | 
10 | 
Feels for the diversion of flow caused by magical effects (static or dynamic)  | 
 
| Detect Life | 
10 | 
Feels for the diversion of flow caused by life forms. Gives idea of size and type. | 
 
| Danger Sense | 
10 | 
Detects disruptions in the flow caused by impending threat. (non specific) | 
 
| Radar Sense | 
10 | 
Shaman can operate in total darkness. Note he does not 'see', but 'feels' his way. | 
 
| Detect Invisible | 
10 | 
Invisible things still interact with the Flow, and thus whie they cannot be seen, they can be felt. | 
 
| Commune with Nature | 
10 | 
Shaman can sense the general degree of well-being or otherwise of the immediate area. | 
 
| Comprehend | 
10 | 
The Shaman can understand any natural language spoken by a natural creature. | 
 
| Comprehend (animal) | 
10 | 
The shaman can communicate with natural animals, at their intelligence level. | 
 
| Comprehend (plant) | 
10 | 
The shaman can 'hear' the sounds of the plants. He cannot question them though. | 
 
| Comprehend (landscape) | 
10 | 
The shaman can 'hear' the sounds of the rocks and other features, but not talk to them. | 
 
| Heightened Senses | 
10 | 
The Shaman can augment any or all senses.  | 
 
 
 
 
Controlling (minor) - 30eps
| Spell Name | 
Cost | 
Effect | 
 
 
| rengthen | 
15 | 
Ð>By increasing the flow through an object, the Shaman can strengthen it | 
 
| Strengthen creature | 
15 | 
As "Strengthen", but a creature will become stronger and tougher. | 
 
| Regenerate | 
15 | 
The Shaman increases the speed of natural healing. (much faster than natural, slower than priestly healing) | 
 
| Prolong Life | 
15 | 
The Shaman can maintain the flow through someone who should be dead (equiv. to "Heroic Effort") | 
 
| Purge | 
15 | 
Purges the target of all obstructions to the Flow e.g. Diseases, poisons. | 
 
| Sanctify | 
15 | 
Purges the target of all spiritual insufficiencies e.g. curses. | 
 
| Confusion | 
15 | 
By disrupting the Flow to a creature, they can be confused, disoriented and forgetful. | 
 
| Sleep/Weaken | 
15 | 
By restricting the Flow to a creature, it will be rendered weak and lethargic. It may even fall asleep or comatose. | 
 
| Deanimate | 
15 | 
Animatrons are controlled by false Flow. A Shaman can disrupt this Flow, and deanimate the creature. | 
 
| Fear | 
15 | 
All nature's creatures have a danger-sense. Shamen can create a false danger, and activate this sense. | 
 
| Trust / Calm | 
15 | 
Similarly, the Shaman can decrease any sense of threat, and put the creature at ease. | 
 
 
 
 
Controlling (Major) - 40eps
| Spell Name | 
Cost | 
Effect | 
 
| Weather Control | 
20 | 
The Shaman can effect, or generate, localised weather effects e.g fog, rain, frost. | 
 
| Summonation | 
20 | 
The Shaman puts out a call for any natural creature in the area (of a type) to come to him. | 
 
| Feign Death/ Hibernate | 
20 | 
The Shaman reduces the Flow to such a point, he goes into a hibernatory state that closely resembles death. | 
 
| Disguise Aura | 
20 | 
The Shaman can affect his aura to alter the results of Det.Aura (or similar) spells. | 
 
| Disrupt Magic | 
20 | 
Because magic utilises the Flow, a Shaman can deflect and disrupt any magical effects. | 
 
| Nature's Gifts | 
20 | 
The Shaman can use for himself the gifts bestowed on natural creatures e.g. gills, or spider climb (NOT flight) | 
 
 
 
Becoming the Life Force - 50eps
| Spell Name | 
Cost | 
Effect | 
 
 
| Walk through Walls | 
25 | 
The Flow is not hampered by physical objects, so neither is a Shaman who is one with the Flow | 
 
| Teleport | 
25 | 
Move with the flow, from point to point without interacting with the intervening points. | 
 
| Invisibilty | 
25 | 
While one with the Flow, the Shaman can only be seen by another Shaman. | 
 
| Full comprehension | 
25 | 
The shaman can join in all the exchanges of information around him, with animal, plant or rock. | 
 
| Polymorph | 
25 | 
The Shaman can resume his own form or any other natural form of his choosing. | 
 
 
 
 
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